Gothic, Eldrich, Insane and Intriguing
This is your town, and there aren't many like it... |
Enter Darkest Dungeon. I keep thinking to myself even now, hours after beating the first few bosses, why aren't more games as entertaining and involved as this. The mechanics themselves aren't new but there's something inherently enthralling about the way all of the pieces fit together. Whether it's the voice acting that narrates your slow decent into madness and the unavoidable mortality rates or the city building and random events. Everything is impeccably well suited to the setting. The entire game comes together like a Picasso painting. Edgy and unique with an odd look but somehow it entertains the senses.
Combat jumps off the screen with satisfying sound effects. |
The game itself is in early access which means that there can be balance changes and UI changes on a regular basis. I noticed myself in the days I played at least a couple changes that were improvements to the mechanics or adding features to the game. I can't wait for the final version of the game because there are so many potential possibilities with the last few dungeons they have yet to add.
During combat you will learn what the face of fear truly is. |
I particularly like the latent difficulty that they've included in the torch system. There is no chosen difficulty during the game, but rather you choose your own difficulty by controlling the light levels in the dungeon. It boils down to lower light equals better loot but harder enemies. This risk/reward system is my favorite target for a game to aim for when it comes to difficulty. The enemies have the same amount of health, but they hit harder and the "fear factor" is multiplied on your characters.
I've been assaulted by games in the past that can't get difficulty to save their lives. I don't see how having to shoot twice as many bullets or stab twice as many times into an enemy is anything more than tedious. Difficulty has evolved beyond just adding health. This risk/reward system that is inherent in a mechanic of the game should be on every developers mind as they begin down that path of deciding on difficulty settings.
I loved Darkest Dungeon and it held my interest for quite some time. After a while it becomes easier, but it is nice to see the heroes that you've raised from novices become strong enough to take on hordes of enemies. Knowing their fears and quirks keeps you attached to them and in the end keeps your interest enough to make this a worth while investment of time.
You'll like Darkest Dungeon if: You enjoy Eldrich-style setting and atmosphere, dungeon crawlers, and high quality and well balanced RPG and party mechanics in randomized environments.
(If you have a different opinion or want to suggest a game to play and review, let me know @SimonGolden on twitter!)
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