The Humble Rogue-like Bundle: Game 1
I'm a big fan of both Rogue-likes and charity. So when I read that The Humble Bundle store would be supporting both this week, I was on board 110%. I picked up the 5 games: Hack, Slash, Loot!, Paranautical Activity, Binding of Isaac, Sword of the Stars: The Pit, and Dungeons of Dredmor.
So this week, I'll be picking a different one of those games to play. If I weren't so busy I would have played and reviewed all of them so you could pick the package up for yourself. Unfortunately, I don't have that amount of time on my hands, so I'll just be doing the next best thing, reviewing them, and giving my suggestion on which of them are worth paying full price for (definitely 3 out of the 5 I can tell you now).
Hack, Slash, Loot!
When I pulled Hack, Slash, Loot! up from Steam, the first thing that greeted me was the 8 bit sound effect of a sword slash and then a wonderfully epic composition that was made for this game. I enjoyed the music quite a bit, when it was playing, which isn't all the time during your dungeon crawl. The sound effects in-game aren't quite as resounding as I'd like them to be, especially considering the cavernous environments the game gives you. However they do conform to the 8-bit character design that plagued this last 5 years (when everyone does 8-bit it's not indie-retro, it's just lazy). I just wish there was more than the boorish sound effects after the single song plays its course and then abruptly stops.
|This happened more often than it should have.|
My problems with Hack, Slash, Loot! arise when I pick it up, and then immediately am slaughtered by a horde of goblins in the next room from the starting room. I don't understand or seem to be able to differentiate whether or not one mission is more difficult than another, but it seems that rats and zombies in the tombs are much easier to survive than a single dwarf in the mountain mission. Finding the first piece of equipment or enchantment to keep you alive is vital, and I found myself dying many times before I was able to gain a foothold and push past even the first level.
Enchantments and Equipment, that is what determines your ability to survive, not your cunning. I say this because you only have 2 things you can do, attack and move. Moving is a single square/turn effort, and attacking depends on your weapon, but there aren't any special abilities to handle large groups or increase your survivability. This is especially troublesome with the wizard, as you can essentially die after 3 hits from any enemy. I might have enjoyed a secondary ability for each character that made combat more interesting, or just something else to do besides move and shoot.
|This character is the only one |
that got past level 1
You'll like this game if: You enjoyed old school rogue-likes, but desired a friendly user-interface and dumbed down mechanics.